Standard Racial Traits

  • Ability Score Racial Traits: +4 Strength, +2 Intelligence
  • Size: Medium
  • Type: Aberration
  • Base Speed: 40 ft
  • Languages: Zarq. Members with high intelligence can learn Common, Dwarven, Reptin, and Draconic.

Defense Traits

Natural Armor: Members of this race gain a +1 natural armor bonus to their Armor Class.

Movement Traits

Expert Climber: Members of this race have a climb speed of 20 feet. In addition, they can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, members of this race are treated as being constantly under the effects of a nonmagical spider climb spell, save that members of this race cannot cling to smooth surfaces. This trait doubles the normal +8 racial bonus on Climb checks normally granted to creatures with a climb speed (to a total +16 bonus).

Offense Traits

Toxic: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic blood. Applying venom in this way is a swift action.
Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Claws: Members of this race receive two claw attacks. These are primary natural attacks that deal 1d4 damage.

Other Traits

Many Legged: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed (already included).