Standard Racial Traits

  • Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -4 Strength
  • Size: Small
  • Type: Monsterous Humanoid
  • Base Speed: 30 ft.
  • Languages: Common, Cordic. Those with high intelligence can also learn Elven, Sylvan, Draconic, Terran, Auran, and Undercommon

Defense Traits

  • Cat’s Luck: embers of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
  • Underground Sneak: Members of this race gain a +2 racial bonus on Craft (alchemy), Perception, and Stealth checks. The bonus on Stealth checks increases to a +4 bonus while underground.

Feats and Skills Traits

  • Camouflage: Members of this race gain a +4 racial bonus on Stealth checks in cold environments.
  • Bonus Feat: You gain Run as a bonus feat.

Movement Traits

  • Burrow: Members of this race gain a burrow speed of 20 feet.

Offense Traits

  • Sky Sentinel: Members of this race gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. In addition, enemies on higher ground gain no attack roll bonus against members of this race.
  • Wyrmscourged: Members of this race gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural, and spell-like abilities of dragons. In addition, they gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained.



  • Ability Score Bonuses: +2 Constitution, +2 Wisdom, -4 Strength. Replaces standard bonuses.
  • Healthy: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. Replaces Cat’s Luck.


  • Ability Score Bonuses: +2 Dexterity, +2 Constitution, -2 Charisma. Replaces standard bonuses.
  • Size: Medium. Replaces Small.
  • Natural Attack: Gains 1 kick attack (treated as a slam 2 categories larger).
  • Fleet-footed: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks. Replaced Burrow and Bonus Feat.
  • Fearless: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait. Replaces Camouflage.
  • Cornered Fury: Whenever a member of this race is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class. Replaces Underground Sneak.